This article describes what kind of predefined content is available in Solibri Inside. By predefined content, we mean the default resources which have been created by Solibri and which all registered users can use. These include for example checks, rules and targets.
The article covers the following topics:
- What Is Included in the Free Content?
- Checks and Rules Included in the Free Starter pack (Architect) collection
- Available Predefined Targets
What Is Included in the Free Content?
The predefined content includes:
- Checks:
- All checks you can freely use are included in the Starter pack (Architect) collection
- You can use these checks in the Plugin to check your model.
- Rules:
- The example rules Solibri has created are included in the predefined checks.
- Each rule is based on a rule type, for example, Door Clearance.
- You can duplicate the example rules to easily configure your own rules.
- Targets:
- Solibri has created a number of example targets which can be used in rules (see list below).
- You can duplicate the example targets to easily configure your own rules or to create similar targets where you only edit the details.
- Labels:
- Currently, there's only one example label, Architecture
- Label categories:
- There are some predefined label categories Solibri has created.
- Currently, you can't add more label categories.
Checks and Rules Included in the Free Starter pack (Architect) collection
The table below lists all the checks included in the Starter pack (Architect) collection, as well as the rules included in the checks. You can also see the description of each check and the rule type used. For detailed information on rule types, see the Rule Types section.
Name of the Check | Description | Rule Type Used | Rules Included |
Name and GlobalId Check |
Checks that each component has at least a name and a GlobalId. All the components that have "" as name will be considered as error. | Level of Information |
|
General Properties Check | Checks whether walls, doors, windows, columns, beams, and ceiling elements have simple general properties according to specifications by buildingSMART. | Level of Information |
|
Acoustic Property Check | Checks whether walls, doors, windows, and ceiling elements have a simple acoustic property according to specifications by buildingSMART. | Level of Information |
|
Fire Safety Properties Check | Checks whether walls, doors, windows, columns, beams, and ceiling elements have simple fire safety properties according to specifications by buildingSMART. | Level of Information |
|
Handicap Accessible Property Check | Checks whether spaces, ramps, stairs and doors elements have an information about handicap accessible property according to specifications by buildingSMART. | Level of Information |
|
Door Operability Check | Checks whether doors have sufficient clearance to be opened according to their opening function. | Door Clearance |
|
FireExit and Entrance Doors Clearance Check |
Checks whether doors that function as fire exit or entrance doors have additional free space in front of and behind the door. | Door Clearance |
|
Window Operability Check |
Checks whether windows have sufficient clearance to be opened according to their opening function. | Window Clearance |
|
Fire Exit Existence Check |
Checks that each storey has at least one door what has the property FireExit. All storeys that do not have a single Fire Exit door are considered as errors. | Existence |
|
Uniqueness Check |
Checks that all components are uniquely named. As soon as a name occurs twice, an error is displayed. | Naming Convention |
|
Naming Convention Check |
Checks whether the spaces correspond to the naming convention of the project, e.g. "office_004" The tokens can be adapted accordingly. | Naming Convention |
|
Vertical Check |
Checks that clearance height areas should be at least 2.5 m. | Vertical Clearance |
|
Available Predefined Targets
The table below lists the predefined targets created by Solibri:
Target | IfcEntity | Requirements |
All Beams | IfcBeam | GlobalId | IsDefined |
All BuildingElements | IfcBuildingElement | GlobalId | IsDefined |
All BuildingElementProxy | IfcBuildingElementProxy | GlobalId | IsDefined |
All Columns | IfcColumn | GlobalId | IsDefined |
All Coverings | IfcCovering | GlobalId | IsDefined |
All CurtainWalls | IfcCurtainWall | GlobalId | IsDefined |
All DistributionElements | IfcDistributionElements | GlobalId | IsDefined |
All Doors | IfcDoor | GlobalId | IsDefined |
All FurnishingElements | IfcFurnishingElements | GlobalId | IsDefined |
All Railings | IfcRailing | GlobalId | IsDefined |
All Ramps | IfcRamp | GlobalId | IsDefined |
All Roofs | IfcRoof | GlobalId | IsDefined |
All Slabs | IfcSlab | GlobalId | IsDefined |
All Stairs | IfcStair | GlobalId | IsDefined |
All Walls | IfcWall | GlobalId | IsDefined |
All Windows | IfcWindow | GlobalId | IsDefined |
All Entrance Doors | IfcDoor | PsetDoorCommon.IsExternal| True |
FireExit Doors | IfcDoor | PsetDoorCommon.FireExit | True |
External Walls | IfcWall | Pset_WallCommon.IsExternal | True |
Internal Walls | IfcWall | Pset_WallCommon.IsExternal | False |